All 22 are paths.
What is more sensible than to identify what one is (one is never only one path, even though paths can easily take lifetimes to complete) is to identify which paths are completely in the dark.
These are terrains of gain.
And enormous risk.
0 The Fool
Initiative, bravery
1 The Magician
Knowledge, cunning, efficiency
2 The High Priestess
Intuition, self-appreciation
3 The Empress
Creativity, fertility
4 The Emperor
Power, determination, will
5 The Hierophant
Knowledge, certainty, fixed values
6 The Lovers
Decision, leap, one way track
7 The Chariot
The unprecedented Act
8 Strength
Binding forces, control, mastery, higher self-hood
9 The Hermit
Secrets, precious values, truths of the heart
10 Wheel of Fortune
The path of success, when things go ones way, nature under the sun
11 Justice
Power of code, self-confidence inside of a hostile world
12 The Hanged Man
Long ripening truths, the area where the will can’t move things, the deep
13 Death
Passage from lesser life through a darkness to a greater life, overcoming fear (relates to the Chariot)
14 Temperance
Self control (relates to Strength)
15 The Devil
Doing what has to be done but is undesirable, or not doing it and the situations that are thereby created
lesser evils vs greater evils
16 The Tower
Breakthrough, thrill
17 The Star
Beautiful promise that feels like a delivery, the mysterious appearance of the truth early on, which puts the human on a path (related to the Fool)
18 The Moon
The cool flow of instinct through the subconscious
19 The Sun
Being proven no fool
20 Judgement
Acts of violence to make a just claim to the Earth
21 The World
God on the 7th day, God in France, etc.