Afflates need to move across the screen quickly so that they can aggregate at the center quickly. That is just a matter of how many pixels represent one toe of distance. I don’t remember where mine was set, but I image somewhere around 5-10 pixels/tic would do it.
I don’t know how you propose to illuminate just the aggregation, but one of the purposes of the visual is to show the natural outcome of events rather than artificially enhanced or manipulated video. With the average afflate density set pretty low, they individually become hard to see. But as a particle forms, the density always rises toward 1, full brilliance. At what could be called the “edge” of the particle, the affectance density slope rises very quickly. It shouldn’t need any help becoming visually evident.
Note the slope in the density graph:
[youtube]https://www.youtube.com/watch?v=l6-_6__9ZvY[/youtube]
What is being seen here is the “meta-natural” edge of a particle as it aggregates (although the initiation of the particle was artificially seeded).
After it is evident that free flowing afflates cause particles to behave in specific ways, the particles can become simulated. That allows for a tremendous decrease in processing times. But you have to prove the precise behavior first.
After the emulated atoms are properly proven, the atoms can become simulated leading to another huge decrease in processing time.
Once the atoms have been simulated and molecules are proven, the molecules can be simulated. That leads into the huge field of chemistry and properties of materials. And it does so with an extreme degree of accuracy … without the formerly required physical experimentation and instrumentation (other than for verification).
Affectance ontology brings a seamless unification between physics and chemistry.