Now lets analyze.
Let us create two arrays: Array 1 and Array 2 - they live in metaspace.
Both arrays are randomly initialized . . . array one is the first array to affect and therefore is assigned as the primary array.
Array 1 stores the PtA of 1000 bits of fuzz-ball : Array 2 stores the PtA of 1000 bits of fuzz-ball
Array 1 and Array 2 are just references of the same bits of fuzz-ball
Array 1 is now the affecting array.
A affects B - B(which now has a new PtA) is in Array 2 - Array 2 is updated with the affect from Array 1 and now Array 2 becomes the primary array.
Array 2 is now the affecting array.
B affects C - C(which now has a new PtA) is in Array 1 - Array 1 is updated with the affect from Array 2 and now Array 1 become the primary array.
Array 1 is now the affecting array.
This switching of primaries continues indefinitely.
We can structure the Arrays so A, B, C etc. also contain coordinates along with PtA of the fuzz-ball bits.
NOTE: The Array Segments are copies of each other in both arrays - so A is in the first position and B is in the second position in both arrays. However each bit of fuzz-ball is free to move around in space - so later in the switching Z could be affecting A. I hope I am making sense . . .
What just happened in physical space? Let us break a rule and use infinite homogeneity as a convenience. Let us take a five by four chunk of physical space(2D).
A - 0 0 0 0 0
B - 0 0 0 0 0
C - 2 0 0 0 0
D - 0 0 0 0 0
As it relates to the previous example of ZERO and TWO. We finished at C in column one with a value of 2 because the example is linear - if we utilized coordinates we could have ended up in column 3 at position C provided we were going diagonally or column 3 at position A going left to right.
What was happening in metaspace is reflected in physical space. The switching of arrays is just conceptual. The affect in physical space is physical.