Reality - Version 0.1

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Postby encode_decode » Sat Sep 09, 2017 3:11 pm

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Re: Reality - Version 0.1

Postby phyllo » Sat Sep 09, 2017 3:19 pm

What about the perception that we are giving the emulator an initial state -
You start with a random distribution of fuzzballs.

Nobody is saying that you can't do that.
"Only the educated are free" - Epictetus
"Music is a higher revelation than all wisdom and philosophy" -Beethoven
"Everyday life is the way" -Wumen
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Re: Reality - Version 0.1

Postby encode_decode » Sat Sep 09, 2017 3:39 pm

    So far we have discussed some Common Physics, the Propagation of Affect, Ambient Affectance and touched on the Forming of Particles.

    With the rules of engagement and the starting of two Emulators we are ready to get started on plugging in the rules of engagement and get some particles.

    First I am going to be messing around with scatter and setting up an ambient density field.
    With scatter I am going to simulate it to begin with and then emulate it.
    With ambient density I am going to try a couple of different things.

    We should be able to derive quite a lot from my experiments.

    I need more to think about.

    :-k
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    Re: Reality - Version 0.1

    Postby encode_decode » Sat Sep 09, 2017 4:00 pm

      AO - The Emulator

        Some Skeleton Code
          a > The Black Box
          b > The Importance Of Design
          c > The Code
          d > Improvements

      What is our skeleton code? The skeleton code is the backbone of the emulator, it is a specification that has been witnessed in this thread a few times already.
      We turn the spec into code - we are still doing it.

      The black box is a complex system or device whose internal workings are hidden or not readily understood. We make derivations through a black box called an emulator with the intention of readily understanding the workings of an emulated universe and in turn our own universe.

      The important of design can not be underestimated, for instance we need a random number generator that is actually random - randomness does involve clusters and sparsity as well as a continuum to place clusters and sparsity on - we use milliseconds to initiate the continuum because not one millisecond is ever the same id est milliseconds are forever - once the initiation is complete we get some sparse information and clustered information and if this is not apparent then our randomness is no good but if it is apparent then we are good to go. The emulated universe is good to go after this and what was once unknown becomes known as we make discoveries.

      Good design also allows us the ability of having tools by which to help us make predictions - these tools become a part of the emulated universe and are designed around things we have discovered in the emulated universe. No different to the physical universe.

      The code is separated in to two realms - the driver which is the conceptual - the physical which causes what you see on the screen using conceptual laws. They are connected in the sense that they are a part of the one program - and separate in the sense that one is derived from metaphysics and the other is to be derived from to back up this metaphysics - this becomes a circular dependency.

      Improvements are made across the board when something does not prove physical reality and in turn conceptual reality.
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      Re: Reality - Version 0.1

      Postby encode_decode » Sat Sep 09, 2017 4:07 pm

      phyllo wrote:
      What about the perception that we are giving the emulator an initial state -
      You start with a random distribution of fuzzballs.

      Nobody is saying that you can't do that.

      You can call me crazy but sometimes I do have to argue the very things that I myself do.

      I am basing the random distribution on three basic principles.
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      Re: Reality - Version 0.1

      Postby encode_decode » Sat Sep 09, 2017 4:16 pm

        Calculations In The Code are made on interactions that happen after the initial state. Some thought, has to be put into the interactions that take place, to make sure they can be physically true. Interactions In The Code are self driven after the initial state - that is no further input is required by the initiator.

        Analytically there will be numbers to look for and these numbers will result in more mathematics. Interpreting results will come down to looking for these numbers and using tools available to verify the numbers - the numbers are representative of the universe, if they are not then they are not good numbers. The numbers should at times have patterns associated with them or they are not representative of anything.

        The more consistency found in the operation of the emulator and physical reality the more that the emulator can be applied to answering questions one might ask.
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        Re: Reality - Version 0.1

        Postby encode_decode » Sat Sep 09, 2017 4:39 pm

          Static ambient density:



          Where {a,b,c} is the center point of the cube. $$Ab = \frac{1 }{(1 + 4\pi((x-a)^2 + (y-b)^2 + (z-c)^2))}$$

          More info

          I wonder whether this is the only way to achieve this - whatever way is used would still be representative of this.
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          Re: Reality - Version 0.1

          Postby phyllo » Sat Sep 09, 2017 4:47 pm

          Ambient density has come from the distribution of fuzzballs. Where else would it come from?
          "Only the educated are free" - Epictetus
          "Music is a higher revelation than all wisdom and philosophy" -Beethoven
          "Everyday life is the way" -Wumen
          "Do not permit the events of your daily life to bind you, but never withdraw yourself from them" - Wumen
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 4:55 pm

          phyllo wrote:Ambient density has come from the distribution of fuzzballs. Where else would it come from?

          The ambient doesn't "come from" the "fuzzballs". The ambient IS the fuzzballs.

          encode_decode wrote:I wonder whether this is the only way to achieve this - whatever way is used would still be representative of this.

          The only way to achieve what?
          Last edited by James S Saint on Sat Sep 09, 2017 5:05 pm, edited 1 time in total.
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
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          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:04 pm

          phyllo wrote:Ambient density has come from the distribution of fuzzballs. Where else would it come from?

          If the whole universe is made of affectance then the ambient density is also fuzz - different fuzzing leads to different affects.

          Fuzzballs are conveniently chosen portions of affectance - Ambient density has become differential from the balls not come from the balls.

          Ambient density is just an unwanted artifact that is necessary to make contrast.

          I appreciate you questioning everything phyllo. I wish there was a thumbs up smiley.

          :D
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 5:06 pm

          encode_decode wrote:I wonder whether this is the only way to achieve this - whatever way is used would still be representative of this.

          The only way to achieve what?
          :handgestures-thumbupleft:
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
          James S Saint
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          Posts: 25297
          Joined: Sun Apr 18, 2010 8:05 pm

          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:10 pm

          James S Saint wrote:
          encode_decode wrote:I wonder whether this is the only way to achieve this - whatever way is used would still be representative of this.

          The only way to achieve what?
          :handgestures-thumbupleft:

          Oh there is a thumbs up, cool. Achieve static ambient density given the emulator is fundamentally working off discrete principles. Surely there is a way to get closer to the machine is what I am wondering - the end result would be that math.
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 5:15 pm

          encode_decode wrote:Oh there is a thumbs up, cool. Achieve static ambient density given the emulator is fundamentally working off discrete principles. Surely there is a way to get closer to the machine is what I am wondering - the end result would be that math.

          I'm still lost as to what you are thinking. That formula is for the light scatter simulation. The formula yields a static ambient field density representative of an amassed monoparticle in the center of the cube with no other affectance present. A group of afflates are then to be introduced propagating from one side. As each afflate traverses the mass field, it's trajectory will be altered.
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
          James S Saint
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          Posts: 25297
          Joined: Sun Apr 18, 2010 8:05 pm

          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:23 pm

          James S Saint wrote:
          encode_decode wrote:Oh there is a thumbs up, cool. Achieve static ambient density given the emulator is fundamentally working off discrete principles. Surely there is a way to get closer to the machine is what I am wondering - the end result would be that math.

          I'm still lost as to what you are thinking. That formula is for the light scatter simulation. The formula yields a static ambient field density representative of an amassed monoparticle in the center of the cube with no other affectance present. A group of afflates are then to be introduced propagating from one side. As each afflate traverses the mass field, it's trajectory will be altered.

          I knew you would be still lost after I made the post and read it - I am thinking on the fly to see how much of this is internalized hence why I was appreciative of phyllo's questions. I understand what the formula is for - I was wondering how I could translate it beyond regular code, closer to the machine - assembly code mixed with binary operations.

          You are saying to create an amassed monoparticle, in the center of the cube - I am saying the same except I will have other affectance present. Point the afflates at it, as they approach there is going to be "force" between them and the monoparticle, and each other - I imagine some repulsive force is present and momentum to give the slingshot.
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          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:37 pm

          Speed versus density? Perhaps.

          The repulsion is an illusion.
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          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:41 pm

          encode_decode wrote:You are saying to create an amassed monoparticle, in the center of the cube - I am saying the same except I will have other affectance present. Point the afflates at it, as they approach there is going to be "force" between them and the monoparticle, and each other - I imagine some speed versus density is present and momentum to give the slingshot.

          I am further stating to create an affectance field, such that it is static with more mass in the center.
          Last edited by encode_decode on Sat Sep 09, 2017 5:43 pm, edited 1 time in total.
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          Re: Reality - Version 0.1

          Postby phyllo » Sat Sep 09, 2017 5:42 pm

          Fuzzballs are conveniently chosen portions of affectance - Ambient density has become differential from the balls not come from the balls.

          Ambient density is just an unwanted artifact that is necessary to make contrast.
          "Unwanted artifact"?

          The density will produce the specific pattern of motion that you see in the cube. Without it, the motion would be random.
          "Only the educated are free" - Epictetus
          "Music is a higher revelation than all wisdom and philosophy" -Beethoven
          "Everyday life is the way" -Wumen
          "Do not permit the events of your daily life to bind you, but never withdraw yourself from them" - Wumen
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          Re: Reality - Version 0.1

          Postby phyllo » Sat Sep 09, 2017 5:43 pm

          I understand what the formula is for - I was wondering how I could translate it beyond regular code, closer to the machine - assembly code mixed with binary operations.
          Why on earth would you write assembly code unless you need it to speed up calculations?
          "Only the educated are free" - Epictetus
          "Music is a higher revelation than all wisdom and philosophy" -Beethoven
          "Everyday life is the way" -Wumen
          "Do not permit the events of your daily life to bind you, but never withdraw yourself from them" - Wumen
          phyllo
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 5:47 pm

          encode_decode wrote:Speed versus density? Perhaps.

          The repulsion is an illusion.

          There are no forces. Yes, "speed vs Density", but then also angular trajectory vs gradient.

          But one step at a time.

          The Ab is the point-by-point ambient density as a result of an amassed affectance. So the speed of each afflate is determined by it relative position to that mass and the combination of its own density and that of the ambient at each point it traverses.
          Last edited by James S Saint on Sat Sep 09, 2017 5:50 pm, edited 1 time in total.
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
          James S Saint
          ILP Legend
           
          Posts: 25297
          Joined: Sun Apr 18, 2010 8:05 pm

          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:48 pm

          phyllo wrote:
          Fuzzballs are conveniently chosen portions of affectance - Ambient density has become differential from the balls not come from the balls.

          Ambient density is just an unwanted artifact that is necessary to make contrast.
          "Unwanted artifact"?

          The density will produce the specific pattern of motion that you see in the cube. Without it, the motion would be random.

          Bad choice of words on my part regarding artifact. You are correct in that a specific pattern of motion is dependent on a specific density.

          Of course the density has to evolve into that specific density configuration first.
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          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 5:51 pm

          James S Saint wrote:
          encode_decode wrote:Speed versus density? Perhaps.

          The repulsion is an illusion.

          There are no forces. Yes, "speed vs Density", but then also angular trajectory vs gradient.

          But one step at a time. :auto-swerve:

          That is fair James.
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 5:59 pm

          Back to the field emulation...

          Again, this is a time when you have some freedom to pick and choose which way you would like to setup the field. You have specific afflate characteristics defined as if they were marbles (not yet "fuzzy"), yet the field has no such hard objects within. So if asked what the field density is as some point, {d,e,f}, precisely how are you going to use the local afflates to determine (to declare) the precise density ... at any point chosen?
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
          James S Saint
          ILP Legend
           
          Posts: 25297
          Joined: Sun Apr 18, 2010 8:05 pm

          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 6:14 pm

          James S Saint wrote:Back to the field emulation...

          Again, this is a time when you have some freedom to pick and choose which way you would like to setup the field.

          I appreciate the freedom.

          James S Saint wrote:You have specific afflate characteristics defined as if they were marbles (not yet "fuzzy"), yet the field has no such hard objects within. So if asked what the field density is as some point, {d,e,f}, precisely how are you going to use the local afflates to determine (to declare) the precise density ... at any point chosen?

          Point? That would require some sort of averaging. The word point is throwing me a little.
          Last edited by encode_decode on Sat Sep 09, 2017 6:17 pm, edited 1 time in total.
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          Re: Reality - Version 0.1

          Postby encode_decode » Sat Sep 09, 2017 6:16 pm

          phyllo wrote:
          I understand what the formula is for - I was wondering how I could translate it beyond regular code, closer to the machine - assembly code mixed with binary operations.
          Why on earth would you write assembly code unless you need it to speed up calculations?

          There are many legit reasons. But yes to avoid the overhead of abstract functions and bad optimization on the part of the compiler writer. Binary operations like adding and subtracting I imagine would be good for building massive fields of affectance.
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          Re: Reality - Version 0.1

          Postby James S Saint » Sat Sep 09, 2017 6:22 pm

          encode_decode wrote:
          James S Saint wrote:You have specific afflate characteristics defined as if they were marbles (not yet "fuzzy"), yet the field has no such hard objects within. So if asked what the field density is as some point, {d,e,f}, precisely how are you going to use the local afflates to determine (to declare) the precise density ... at any point chosen?

          Point? That would require some sort of averaging. The word point is throwing me a little.

          By "point", I merely mean a chosen location within the space. And yes, choose a type of averaging that will yield the kind of field you are trying to form (smoother, choppier,...).

          And you will want to make that a "hook" so that you can play with it later.
          Clarify, Verify, Instill, and Reinforce the Perception of Hopes and Threats unto Anentropic Harmony :)
          Else
          From THIS age of sleep, Homo-sapien shall never awake.

          The Wise gather together to help one another in EVERY aspect of living.

          You are always more insecure than you think, just not by what you think.
          The only absolute certainty is formed by the absolute lack of alternatives.
          It is not merely "do what works", but "to accomplish what purpose in what time frame at what cost".
          As long as the authority is secretive, the population will be subjugated.

          Amid the lack of certainty, put faith in the wiser to believe.
          Devil's Motto: Make it look good, safe, innocent, and wise.. until it is too late to choose otherwise.

          The Real God ≡ The reason/cause for the Universe being what it is = "The situation cannot be what it is and also remain as it is".
          .
          James S Saint
          ILP Legend
           
          Posts: 25297
          Joined: Sun Apr 18, 2010 8:05 pm

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